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In 2002, Parasyte modified the then-current version (0.81.3) of FCE Ultra and added a Nesten-style debugger, along with several other features, and named it "FCEUD" (FCE Ultra Debugger). In 2008, FCEU rerecording was picked up again by mz, maximus, adelikat, and nitsujrehtona with various updates named FCEU.0.98.17 - 0.98.28 Various tools such as read-only toggling, increased hotkey mapping, and memory watch were added. In 2006, FCEU 0.98.16 was implemented by nitsuja and luke.
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The rerecording branch continued with 0.98.12, adding movie support features, such as "bullet proof" recording. This was done by blip, and was implemented for the purpose of creating Tool-Assisted Speedruns. The "rerecording" version of FCE Ultra was implemented to FCE Ultra 0.98.10 with movie recording support.
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Because is it written in Python and with portability in mind, it can be run on any UNIX-like platform and any processor architecture that is supported by Python. GFCE Ultra is written in Python and uses the GTK2 user interface library.
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There is also a graphical frontend for FCE Ultra. However, it was resurrected again in March of 2006 by Anthony Giorgio and Mark Doliner. The last binary release was v0.98.12 in August 2004. The last version before this was v0.98.13-pre, released in September 2004 as source-only. Development appeared to stop and the homepage and forums for the emulator were taken down.
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It has also been ported to the GP2X, PlayStation Portable as PSPFceUltra, the Nintendo GameCube and Pepper Pad.įCE Ultra was created by Xodnizel. The SDL port should run on any modern UNIX-like operating system (such as FreeBSD, Solaris or IRIX) with no code changes. A native GUI is provided for the Windows port, and the other ports use a command-line interface.
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It has been tested (and runs) under DOS, Linux SVGAlib, Linux X, Mac OS X, and Windows. You can use it non-commercially." Almost two years later, in June 2002, 0.80 was released, and FCE Ultra was re-licensed under the GNU GPL.
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It retained the simple license of FCE for a long time, which stated that "This software is freeware. The source code of 0.40 was released on November 12, 2000. The first MS Windows port was released as version 0.25. At the end of November, 1998, FCE Ultra Beta 1 was released.įCE Ultra remained DOS-only until version 0.18, when it was ported to Linux SVGAlib, and released as a statically-linked executable. This code base was abandoned, and work began anew, under DOS, with the original FCE source code. Xodnizel originally ported it to Linux SVGAlib, and made a few improvements. This name was apparently meant only to serve as a temporary name, but its usage remained. Look at the Side Bar navigation for changelog information on FCEUX 2.1 and newer.įCEUX 2.0.3 - Released Novem(see changelog)įCEUX 2.0.2 - Released Aug(see changelog)įCEUX 2.0.1 - Released Aug(see changelog)įCEUX 2.0.0 - Released Aug(see changelog)īero originally wrote a Nintendo Entertainment System/Famicom emulator that was referred to as FCE. Additional authors joined the project, including mz, adelikat, nitsujrehtona, maximus, CaH4e3, qFox, punkrockgu圓18, and Sebastian Porst.įCEUX contains all features and enhancements from FCE, FCE Ultra, FCEU rerecording, FCEUXD, and FCEUXDSP as well as many new mappers from FCEU-mm. FCEUX was started in 2006 by zeromus and rheiny (sp) as an attempt to merge various branches of FCE Ultra into a unified emulator.